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Resident Evil 2 (Platinum Edition) / Leon A Scenario 1 Six Saves Speedrun for Unlimited Ammo Rocket Launcher


Leon A Scenario 1
6 Saves Speedrun for
Unlimited Ammo Rocket Launcher

Claire B Scenario 2
No Save Speedrun for
Unlimited Ammo Gatling & MAC11

Claire A Scenario 1
6 Saves Speedrun for
Unlimited Ammo Rocket Launcher

Leon B Scenario 2
No Save Speedrun for
Unlimited Ammo Gatling & MAC11

This speedrun guide has been tweaked based partially off JIrwin's Leon: Scenario 1 Speed Guide hosted on GameFAQs. The main goal of this guide is to help the reasonably experienced RE2 gamer get the coveted Unlimited Ammo Rocket Launcher plus a bonus "A" Ranking under 2 hours with a maximum of 6 Saves! This has been tested and retested with the changes to make sure it's viable (with decent room for error. e.g. zombie grabs and bites, wrong turns, forgetting to pause). Hence, being an advanced player to use this guide is not a prerequisite. KNOWING THE GAME IS! Obviously this is NOT for first-timers, and will assume that you have done a long playthrough of Leon A Scenario 1 at least once to get a feel and an idea of where things are. In short, if you are struggling to find where the items are, and/or you can't make heads or tails what the guide is referencing, then this guide is NOT for you... yet!

I have also taken the liberty to rename some rooms in the maps, and I have chosen NOT to bypass some creatures in the game (I don't like things in my way!). Feel free to bypass any at your leisure, but always remember the main goal of this guide - to help you get the Rocket Launcher (NOT the best speedrun time!). Trying to bypass some dogs (and fail) or getting swarmed by zombies just to save some ammo and then dying is not worth it, unless you don't mind reloading a saved game.

Also, take note of the following conditions which MUST BE MET for this endeavour to succeed:

a. MAXIMUM OF 6 SAVES
b. NO USING HEALTH SPRAYS.
c. NO TOUCHING SPECIAL WEAPONS (weapons that take up 2 squares in your pack, except the gifted Rocket Launcher near the end).
d. NO USING WEAPONS WITH UNLIMITED AMMO (you will mainly be limited to the Hand Gun, Shotgun, and Magnum for the most part).
e. NO TOUCHING THE MAC11 (if you came across it, you are in the WRONG ROOM!!! What are you doing?!?!?!).

Basically, just follow the guide to the letter, and you'll be fine. Remember, the PAUSE KEY / F1 is your best friend as you will be making extensive use of it. Are you ready? Let's go.


G / = Green HerbB / = Blue HerbR / = Red Herb3xG = Triple Green MixRGB = Red Green Blue MixGB = Green Blue Mix


1. Navigate area to Police Station. Take *ALL* Hand Gun Bullets if possible.
2. Take 1 G at planter.

Police Station 1st Floor (Pt 1)

3. Go to West Office. Get Blue Card Key.
4. Go Reception Desk in Main Hall. Take Hand Gun Bullets. Use computer.
5. Go Reception Room. Ditch knife.
6. Go West Corridor. Take Hand Gun Bullets from corpse. Bypass Licker.
7. Go Conference Room, then Fireplace. Take Hand Gun Bullets. Light up painting. Take Red Jewel #1.
8. Go Darkroom Office. Kill ALL zombies along the way. Take 2 Gs outside. Combine to make 3xG.
9. In Darkroom Office, grab Hand Gun Bullets. Exit.

Police Station 2nd Floor (Pt 1)

10. Go upstairs to Statues Corner. Take Hand Gun Bullets. Solve Statue Puzzle. Take Red Jewel #2.
11. Go to S.T.A.R.S. Office corridor. Kill zombies.
12. Go into S.T.A.R.S. Office. Take Shotgun and Unicorn Medal.

Police Station 1st Floor (Pt 2)

13. Backtrack to Reception Room. At West Corridor, kill Licker and take 1 G.
14. At Reception Room.

Equip *only*:
a. HAND GUN + BULLETS
b. SHOTGUN
c. UNICORN MEDAL

15. Go Main Hall. Use Unicorn Medal. Take Spade Key.
16. Go Reference Room. Take Square Crank.
17. Go back upstairs to S.T.A.R.S. Office corridor. Use Spade Key around corner.

Police Station 2nd Floor (Pt 2)

18. Past door, use Hand Gun and Shotgun on zombie gang.
19. Go Library. Solve puzzle. Take Bishop Plug. Take 1 R.
20. Go Waiting Room. Activate Emergency Ladder on the way but don't go down. Kill zombies in the way.
21. In Waiting Room, take Hand Gun Bullets.

Equip *only*:
a. HAND GUN + BULLETS
b. 2 RED JEWELS

22. Go past Crow Corridor to the Roof. Ignore zombies and crows.
23. Go down stairwell. Avoid/Kill zombies. Go to Shed. Take Valve Handle and Hand Gun Bullets.
24. Go back up stairwell. Use Valve Handle. Take Hand Gun Bullets from cockpit.
25. Back to Crow Corridor. Take 1 G. Ignore crows again. Quick grab Hand Gun Bullets from corpse. Kill zombies along the way.
26. Go Art Room. Use Red Jewels. Take Shotgun Shells, King Plug and Diamond Key.
27. Go back to Waiting Room. Take Small Key.

Equip *only*:
a. HAND GUN + BULLETS
b. SMALL KEY
c. DIAMOND KEY

28. Go Library. Kill zombies in the way. Exit Library South Door.
29. Use Small Key. Take Hand Gun Parts. Upgrade Hand Gun. Take 1 R.
30. Go S.T.A.R.S. Office corridor past Statues Corner and down the stairs.

Police Station 1st Floor (Pt 3)

31. Go Evidence Room. Kill zombies. Take Shotgun Shells.
32. Enter West Office. Take 1 G. Kill zombie. Take Heart Key and Hand Gun Bullets.
33. Exit to Reception Room.

Equip *only*:
a. HAND GUN + BULLETS
b. HEART KEY

34. Go to East Office. Avoid zombies in Lobby Corridor on the way.
35. Avoid/Kill zombies in East Office. Take Shotgun Shells (2236). Take 2 Gs.
36. From corpse in corridor, take Hand Gun Bullets.
37. Go outside. Take 2 Gs. Go back inside. Combine to make 3xG.
38. Go Basement. Take 2 Gs on the way. Combine to make another 3xG.

Basement (Pt 1)

39. Go Power Generator Room. Take 1 G. Exit.
40. Go Parking Garage. Avoid/Kill dogs along the way. Hi Ada! :) Push truck. Take 1 G.
41. Go Elevator. Take Hand Gun Bullets. Go up to Cell #1. Take 1 G and 1 B. Combine to make 3xG.
42. Onward to Cell #2. Hi Ben! :) Take Manhole Opener.
43. Go Kennel. Use Manhole Opener and climb down. Bypass Spiders.

Sewage Disposal (Pt 1)

44. Go in and out of Septic Pool. Hi again Ada! :D
45. As Ada: Avoid/Kill dogs. Solve puzzle, take the Club Key. Take Shotgun Shells and get back.
46. As Leon: Take Club Key and Shotgun Shells. Go Storeroom Left. Take 1 B. Time to retire the Hand Gun permanently.

Equip *only*:
a. SHOTGUN + SHELLS
b. SQUARE CRANK
c. DIAMOND KEY
d. CLUB KEY

47. SAVE GAME!

Basement (Pt 2)

48. Backtrack to Kennel. Ignore spiders again.
49. Go past Autopsy Room to next door, and take the 1 R. Kill Lickers on the way.
50. Go upstairs to Watchman's Room.

Police Station 1st Floor (Pt 4)

51. In Watchman's Room, take Shotgun Shells and Magnum.
52. Go Lobby. Kill zombies.
53. Go Interrogation Room. Kill zombies on the way. Take Rook Plug. Ignore Licker and run out.
54. Go Press Room. Light up 12, 13, 11. Take Cogwheel. Exit and take 1 R only *if* there's two spaces left.
55. Go back to Lobby. Take 1 G if there's still space.
56. Go Main Hall. Climb Emergency Ladder. Go Library. Bypass Licker.

Police Station 3rd Floor

57. Go upstairs to Cog Room. Use Crank. Use Cogwheel. Take Knight Plug. Use Dust Shoot.

Basement (Pt 2)

58. Visit Ben in Cell #2 again.
59. Go back to Kennel. Enter Manhole again. Bypass Spiders again.

Sewage Disposal (Pt 2)

60. Go Storeroom Left.

Equip *only*:
a. MAGNUM
b. SHOTGUN + SHELLS
c. ROOK PLUG
d. KNIGHT PLUG
e. KING PLUG
f. BISHOP PLUG
g. RIBBON

61. SAVE GAME!

62. Go Septic Pool.
63. SHOOT BOSS with MAGNUM (about 7 shots or so should do it)! Ignore the little chomping bastards. :)
64. Use all the Plugs. Open door. Go Sewer B1.

Sewer B1 (Pt 1)

65. Go Control Room. Take 2 Bs outside.

Equip *only*:
a. SHOTGUN + SHELLS
b. VALVE HANDLE

66. Use Lift.
67. As Ada: Climb ladder. Cross bridge. Climb down another ladder.

Sewer B2 (Pt 1)

68. As Leon: Get Wolf Medal and Shotgun Shells. Use Wolf Medal at Sewer Tunnel. Go to Water Pool. Use Valve Handle to lower bridge.
69. Cross bridge. Use Valve Handle again to raise bridge. Take 2 Gs and Shotgun Shells.
70. Go Dumping Area. Hi Alligator! Retreat and kill advancing Alligator.
71. Back to Dumping Area. Unlock door. Hi again Ada! :)

Sewer B1 (Pt 2)

72. Cross bridge. Get Eagle Medal.

Sewer B2 (Pt 2)

73. Backtrack across bridge again through Dumping Area all the way back to Water Pool. Use Valve Handle to lower bridge again.
73. Cross bridge. Go Sewer Tunnel. Use Eagle Medal.
74. Follow corridor. Summon Tram. Shoot claws!

Vacant Factory B1

75. Take W. Box Key. Go North Corridor. Take Shotgun Parts (upgrade *only* when empty. You get a free full reload). Go South Corridor.
76. Go East Corridor. Take 2 Gs. Combine to make 3xG.
77. Go West Corridor. Climb ladder.

Vacant Factory 1F

78. In the Control Room, take Magnum Bullets and Shotgun Shells.

Equip *only*:
a. MAGNUM + BULLETS
b. SHOTGUN + SHELLS
c. Two 3xG / RGB (whichever is available)

79. SAVE GAME!

80. Go into Tram. Go toilet. Take Magnum Bullets.
81. Go to the front controls. Take C. Panel Key.
82. Exit train. Operate Activation Switch and re-board train.
83. SHOOT WILLIAM WITH MAGNUM! Once William gets away, DO NOT RELOAD YOUR MAGNUM YET!

Laboratory B4 (Pt 1)

84. Inside Security Office, take Magnum Bullets, Shotgun Shells, and 1 G.

Equip *only*:
a. SHOTGUN + SHELLS
b. One 3xG

85. SAVE GAME!

86. Go Blue doorway (East Area).
87. Go Cold Room. Take Fuse Case. Make Main Fuse.
88. Go Power Generator Room. Turn on power generator.
89. Go Red doorway (West Area). Kill Poisonous Plants with Shotgun.
90. Climb ladder down outside. Ignore Poisonous Plant.

Laboratory B5 (Pt 1)

91. Go Monitor Room. Kill Lickers on the way. Take 3 Gs. Combine to make 3xG.

Equip *only*:
a. EMPTY MAGNUM + BULLETS
b. SHOTGUN + SHELLS
c. W. BOX KEY
d. One GB

92. Go Locker Room. Take 1 R outside. Combine to make RGB.
93. Inside Locker Room, use W. Box Key. Take Magnum Parts (upgrade *only* when empty. You get a free full reload)!
94. Go Experiment Room. Kill zombies (empty your Magnum here if needed. Then upgrade away). Take Lab Card Key.
95. Go back to Monitor Room.

96. SAVE GAME!

97. Backtrack to upstairs.

Laboratory B4 (Pt 2)

98. Go Blue doorway (East Area) to VAC Laboratory. Use Lab Card Key. Kill zombies. Take Magnum Bullets and MO Disk.
99. Go to Red doorway. Avoid/Kill Poisonous Plant. Go back down ladder again towards Monitor Room.

Laboratory B5 (Pt 2)

100. On the way to Monitor Room, kill zombies.

Equip *only*:
a. MAGNUM + BULLETS
b. SHOTGUN + SHELLS
c. MO Disk
d. Three RGBs

101. SAVE GAME FOR THE LAST TIME!

102. Backtrack and use MO Disk. Go through doors. Activate Platform Elevator.
103. SHOOT BOTH WILLIAM INCARNATIONS FOR THE LAST TIME!
104. Go Platform Elevator. Follow the corridor to the final cutscene.

Congratulations!! & Your Reward

... if you did it right that is... :)


Sources:
1. "Leon: Scenario 1 Speed Guide by JIrwin." GameFAQs, 29 January 1998, Web. 13 July 2021.
2. "Maps (Resident Evil 2)." Evil Resource, n.d., Web. 10 July 2021.
3. "Resident Evil 2 maps"." Resident Evil Wiki, n.d., Web. 10 July 2021.
4. "Unlockables in Resident Evil 2 (1998)." Resident Evil Wiki, n.d., Web. 10 July 2021.