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Resident Evil 2 (Platinum Edition) / Claire B Scenario 2 No Save Speedrun for Unlimited Ammo Gatling & MAC11 | |||||||
~ RESIDENT EVIL 2 ~
(Platinum Edition)
This speedrun guide has been tweaked based partially off JIrwin's Claire Scenario 2 Speed Guide hosted on GameFAQs. The main goal of this guide is to help the reasonably experienced RE2 gamer get BOTH the coveted Unlimited Ammo Gatling Gun and MAC11 Sub Machine Gun in one sitting plus a bonus "A" Ranking under 2 hours with NO SAVES! This has been tested and retested with the changes to make sure it's viable (with decent room for error. e.g. zombie grabs and bites, wrong turns, forgetting to pause). Hence, being an advanced player to use this guide is not a prerequisite. KNOWING THE GAME IS! Obviously this is NOT for first-timers, and will assume that you have done a long playthrough of Leon B Scenario 2 at least once to get a feel and an idea of where things are. In short, if you are struggling to find where the items are, and/or you can't make heads or tails what the guide is referencing, then this guide is NOT for you... yet! I have also taken the liberty to rename some rooms in the maps, and I have chosen NOT to bypass some creatures in the game (I don't like things in my way!). Feel free to bypass any at your leisure, but always remember the main goal of this guide - to help you get the two special weapons (NOT the best speedrun time!). Trying to bypass some dogs (and fail) or getting swarmed by zombies just to save some ammo and then dying is not worth it, unless you don't mind trying and retrying.Also, take note of the following conditions which MUST BE MET for this endeavour to succeed:
a. NO SAVING AT ALL, so
b. DON'T DIE! *lol* c. NO USING HEALTH SPRAYS. d. NO TOUCHING SPECIAL WEAPONS (weapons that take up 2 squares in your pack, except the gifted Rocket Launcher near the end). e. NO USING WEAPONS WITH UNLIMITED AMMO (you will mainly be limited to the Hand Gun and Grenade Launcher for the most part). f. NO TOUCHING THE MAC11 (if you came across it, you are in the WRONG ROOM!!! What are you doing?!?!?!). Basically, just follow the guide to the letter, and you'll be fine. Remember, the PAUSE KEY / F1 is your best friend as you will be making extensive use of it. Are you ready? Let's go. G / 1. Get Cabin Key. Bypass/disable 1 zombie in the way. Access Cabin door. Police Station 2nd Floor (Pt 1)![]() 4. Go out to Emergency Stairwell. Take 1 G. Police Station 1st Floor (Pt 1)![]() 6. Open door. Take Hand Gun Bullets from corpse in hallway. 7. Enter East Office. Kill zombies. Take Acid Rounds (Safe Combo: 2236) and 2 Gs. Combining another 3 Gs to make 3xG. Take Valve Handle. Police Station 2nd Floor (Pt 2)![]() 9. Use Valve Handle. Take Acid Rounds from cockpit. 10. Back to Crow Corridor. Bypass Tyrant. 11. Go to Helicopter Wreck inside. Enter Art Room. 12. Grab Blue Card Key. Ignore Licker and exit. 13. Go Waiting Room. Take Hand Gun Bullets.
Equip *only*:
a. HAND GUN + BULLETS b. BLUE CARD KEY 14. Go Balcony to the other end. Take Unicorn Medal. Go Emergency Ladder. Release ladder and climb down. Police Station 1st Floor (Pt 2)![]() 16. Go Statue. Use Unicorn Medal. Take Spade Key. 17. Go Reception Room. Kill zombies with Hand Gun.
Equip *only*:
a. HAND GUN + BULLETS b. SPADE KEY 18. Onward to West Corridor. Take Hand Gun Bullets and 1 G. Police Station 2nd Floor (Pt 3)![]() 23. Go to S.T.A.R.S. Office. Take Bow Gun and Diamond Key. 24. Exit S.T.A.R.S. Office. Kill zombie in corridor. Backtrack downstair's to Darkroom office. Police Station 1st Floor (Pt 3)![]()
Equip *only*:
a. HAND GUN + BULLETS b. BOW GUN c. DIAMOND KEY 26. Take 2 Gs outside Darkroom's Office. Combine to save space. Police Station 2st Floor (Pt 4)![]()
Equip *only*:
a. HAND GUN + BULLETS b. BOW GUN + BOLTS c. BOMB & DETONATOR COMBINED d. 2 RED JEWELS 32. Go Art Room. Kill Licker with Bow Gun. Use the Red Jewels and take Blue Stone. Exit. Police Station 1st Floor (Pt 4)![]() Basement (Pt 1)![]() Sewage Disposal![]()
Equip *only*:
a. HAND GUN + BULLETS b. GRENADE LAUNCHER + ACID ROUNDS 40. As Sherry: Solve puzzle, grab Club Key and go back to original position. Basement (Pt 2)![]() 42. Go Parking Garage. Avoid/Kill 2 dogs. 43. Go Kennel. Kill dogs on the way and inside Kennel. Take 1 B in cell. Combine to make RGB. Take Square Crank. 44. Backtrack to Parking Garage. Take 1 G. Head upstairs. Police Station 1st Floor (Pt 5)![]() 46. Head to East Office, and then Lobby Corridor. Waste zombies with Grenade Launcher. 47. Go Reception Room. Time to permanently retire the Hand Gun + Bullets.
Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS b. BLUE STONE c. SQUARE CRANK d. CLUB KEY e. DIAMOND KEY f. LIGHTER 48. Backtrack to Lobby and then Interrogation Room. Take Eagle Stone. DITCH LIGHTER and CLUB KEY! 51. Go Emergency Ladder. Ascend. Ignore Licker. Go Library. Police Station 2st Floor (Pt 5)![]() Police Station 3rd Floor![]() 54. Go back down to Library. Ignore Tyrant on the way. Police Station 2st Floor (Pt 6)![]()
Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS b. JAGUAR STONE c. SERPENT STONE d. EAGLE STONE e. Two 3xGs 56. Go Chief's Office. Use Stones and solve Painting Puzzle. Sewer B1![]()
Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS b. VALVE HANDLE 62. Take the Lift down. Hi Leon! :) Sewer B2 (Pt 1)![]() 64. Use Wolf Medal at Sewer Tunnel. Go to Water Pool. Use Valve Handle to lower bridge. 65. Cross bridge. Use Valve Handle again to raise bridge. Take 2 Gs and Flame Rounds. 66. Go Dumping Area (assuming there's no Alligator here if you killed it in Leon A). Climb Ladder. Sewer B1 (Pt 2)![]() Sewer B2 (Pt 2)![]() 69. Cross bridge. Go Sewer Tunnel. Use Eagle Medal. 70. Follow corridor. Summon Tram. Vacant Factory B1![]() 72. Go West Corridor. Ascend ladder. Vacant Factory 1F![]()
Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS b. Three 3xGs 74. Go out, use Lift. Head to Monitor Room. Take C. Panel Key. Laboratory B1 (Pt 1)![]()
Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS b. One 3xG 80. Push box to Left Lift. Use Left Lift to Pump Room Lower. Laboratory B2![]() Laboratory B3![]() Laboratory B1 (Pt 2)![]() Laboratory B4 (Pt 1)![]() 85. Go Cold Room. Take Fuse Case. Make Main Fuse. 86. Turn on Power Generator. 87. Go Red doorway (West Area). Kill Poisonous Plants with Flame Rounds. 88. Climb ladder down outside. Ignore Poisonous Plant. Laboratory B5![]()
Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS b. W. BOX KEY c. One 3xG d. One GB 90. Go Locker Room. Take 1 R outside. Combine to make RGB. Laboratory B1 (Pt 3)![]() Laboratory B4 (Pt 2)![]() 96. Go Power Generator Room. Take Master Key at bridge. 97. Backtrack to Elevator again. Use Master Key. 98. Go to end of Train. Take Platform Key.
Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS b. PLATFORM KEY c. Three RGBs 99. Unlock Platform Gate. Go stairs. Congratulations!! & Your Reward... if you did it right that is... :) ![]() ![]() Sources: |
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