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Resident Evil 2 (Platinum Edition) / Claire B Scenario 2 No Save Speedrun for Unlimited Ammo Gatling & MAC11

~ RESIDENT EVIL 2 ~
(Platinum Edition)


Leon A Scenario 1
6 Saves Speedrun for
Unlimited Ammo Rocket Launcher

Claire B Scenario 2
No Save Speedrun for
Unlimited Ammo Gatling & MAC11

Claire A Scenario 1
6 Saves Speedrun for
Unlimited Ammo Rocket Launcher

Leon B Scenario 2
No Save Speedrun for
Unlimited Ammo Gatling & MAC11

This speedrun guide has been tweaked based partially off JIrwin's Claire Scenario 2 Speed Guide hosted on GameFAQs. The main goal of this guide is to help the reasonably experienced RE2 gamer get BOTH the coveted Unlimited Ammo Gatling Gun and MAC11 Sub Machine Gun in one sitting plus a bonus "A" Ranking under 2 hours with NO SAVES! This has been tested and retested with the changes to make sure it's viable (with decent room for error. e.g. zombie grabs and bites, wrong turns, forgetting to pause). Hence, being an advanced player to use this guide is not a prerequisite. KNOWING THE GAME IS! Obviously this is NOT for first-timers, and will assume that you have done a long playthrough of Leon B Scenario 2 at least once to get a feel and an idea of where things are. In short, if you are struggling to find where the items are, and/or you can't make heads or tails what the guide is referencing, then this guide is NOT for you... yet!

I have also taken the liberty to rename some rooms in the maps, and I have chosen NOT to bypass some creatures in the game (I don't like things in my way!). Feel free to bypass any at your leisure, but always remember the main goal of this guide - to help you get the two special weapons (NOT the best speedrun time!). Trying to bypass some dogs (and fail) or getting swarmed by zombies just to save some ammo and then dying is not worth it, unless you don't mind trying and retrying.

Also, take note of the following conditions which MUST BE MET for this endeavour to succeed:

a. NO SAVING AT ALL, so
b. DON'T DIE! *lol*
c. NO USING HEALTH SPRAYS.
d. NO TOUCHING SPECIAL WEAPONS (weapons that take up 2 squares in your pack, except the gifted Rocket Launcher near the end).
e. NO USING WEAPONS WITH UNLIMITED AMMO (you will mainly be limited to the Hand Gun and Grenade Launcher for the most part).
f. NO TOUCHING THE MAC11 (if you came across it, you are in the WRONG ROOM!!! What are you doing?!?!?!).

Basically, just follow the guide to the letter, and you'll be fine. Remember, the PAUSE KEY / F1 is your best friend as you will be making extensive use of it. Are you ready? Let's go.


G / = Green HerbB / = Blue HerbR / = Red Herb3xG = Triple Green MixRGB = Red Green Blue MixGB = Green Blue Mix


1. Get Cabin Key. Bypass/disable 1 zombie in the way. Access Cabin door.
2. Zig-zag through zombies. Climb stairs to Helicopter Wreck outside.

Police Station 2nd Floor (Pt 1)

3. Go Crow Corridor. Take 1 G on the way. Bypass crows.
4. Go out to Emergency Stairwell. Take 1 G.

Police Station 1st Floor (Pt 1)

5. Go down Emergency stairwell. Take 2 Gs. Combine 3 Gs to make 3xG.
6. Open door. Take Hand Gun Bullets from corpse in hallway.
7. Enter East Office. Kill zombies. Take Acid Rounds (Safe Combo: 2236) and 2 Gs. Combining another 3 Gs to make 3xG. Take Valve Handle.

Police Station 2nd Floor (Pt 2)

8. Go back upstairs through Crow Corridor to Chopper Wreck outside. Quick grab Hand Gun Bullets from corpse on the way in Crow Corridor.
9. Use Valve Handle. Take Acid Rounds from cockpit.
10. Back to Crow Corridor. Bypass Tyrant.
11. Go to Helicopter Wreck inside. Enter Art Room.
12. Grab Blue Card Key. Ignore Licker and exit.
13. Go Waiting Room. Take Hand Gun Bullets.

Equip *only*:
a. HAND GUN + BULLETS
b. BLUE CARD KEY

14. Go Balcony to the other end. Take Unicorn Medal. Go Emergency Ladder. Release ladder and climb down.

Police Station 1st Floor (Pt 2)

15. Go Reception Desk in Main Hall. Take Grenade Launcher. Use computer.
16. Go Statue. Use Unicorn Medal. Take Spade Key.
17. Go Reception Room. Kill zombies with Hand Gun.

Equip *only*:
a. HAND GUN + BULLETS
b. SPADE KEY

18. Onward to West Corridor. Take Hand Gun Bullets and 1 G.
19. Enter Reference Room. Take Lighter.
20. Go Conference Room. Kill both zombies outside.
21. Go Fireplace. Light up Painting. Take Red Jewel #1. Take Hand Gun Bullets. Go upstairs to Statues Corner.

Police Station 2nd Floor (Pt 3)

22. Solve Statue Puzzle. Take Red Jewel #2. Take Hand Gun Bullets.
23. Go to S.T.A.R.S. Office. Take Bow Gun and Diamond Key.
24. Exit S.T.A.R.S. Office. Kill zombie in corridor. Backtrack downstair's to Darkroom office.

Police Station 1st Floor (Pt 3)

25. In Darkroom office,

Equip *only*:
a. HAND GUN + BULLETS
b. BOW GUN
c. DIAMOND KEY

26. Take 2 Gs outside Darkroom's Office. Combine to save space.
27. Go to Evidence Room. Take C4 and Bow Gun Bolts.
28. Go West Office. Kill zombies with Bow Gun. Take 1 G. Combine to make 3xG.
29. Take Detonator and Hand Gun Bullets. Combine Detonator + C4.
30. Go up Emergency Ladder, then Waiting Room.

Police Station 2st Floor (Pt 4)

31. In Waiting Room,

Equip *only*:
a. HAND GUN + BULLETS
b. BOW GUN + BOLTS
c. BOMB & DETONATOR COMBINED
d. 2 RED JEWELS

32. Go Art Room. Kill Licker with Bow Gun. Use the Red Jewels and take Blue Stone. Exit.
33. Use Bomb & Detonator by helicopter wreck.
34. Go Chief's Office. Onward to Private Collections. Take Hand Gun Bullets.
35. Go back to Chief's Office. Take Heart Key.
36. Go Emergency Stairwell and descend.

Police Station 1st Floor (Pt 4)

37. Go past East Office and onward to Basement. Take and combine 2 Gs. Kill dog with Bow Gun.

Basement (Pt 1)

38. In the Basement, go and descend east Manhole. Avoid/Kill 2 dogs with Bow Gun/Hand Gun.

Sewage Disposal

39. Go Storeroom Right. Time to retire the Bow Gun permanently (good riddance!).

Equip *only*:
a. HAND GUN + BULLETS
b. GRENADE LAUNCHER + ACID ROUNDS

40. As Sherry: Solve puzzle, grab Club Key and go back to original position.

Basement (Pt 2)

41: As Claire: Go back up to Basement. Take 1 R on the way into Power Generator Room. Take 1 G. Exit.
42. Go Parking Garage. Avoid/Kill 2 dogs.
43. Go Kennel. Kill dogs on the way and inside Kennel. Take 1 B in cell. Combine to make RGB. Take Square Crank.
44. Backtrack to Parking Garage. Take 1 G. Head upstairs.

Police Station 1st Floor (Pt 5)

45. Go Watchman's Room. Outside, take Acid Rounds. Inside, take more Acid Rounds.
46. Head to East Office, and then Lobby Corridor. Waste zombies with Grenade Launcher.
47. Go Reception Room. Time to permanently retire the Hand Gun + Bullets.

Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS
b. BLUE STONE
c. SQUARE CRANK
d. CLUB KEY
e. DIAMOND KEY
f. LIGHTER

48. Backtrack to Lobby and then Interrogation Room. Take Eagle Stone.
49. Go Press Room. Light up 12, 13, 11. Ignore Tyrant. Take Cogwheel. Get out.
50. Head to Main Hall. Ignore Tyrant on the way. Go Reception Room.

DITCH LIGHTER and CLUB KEY!

51. Go Emergency Ladder. Ascend. Ignore Licker. Go Library.

Police Station 2st Floor (Pt 5)

52. Inside Library, take 1 R. Solve the puzzle. Take Serpent Stone.

Police Station 3rd Floor

53. Go upstairs to Cog Room. Use Square Crank and Cogwheel. Take Blue Stone. Combine with other Blue Stone.
54. Go back down to Library. Ignore Tyrant on the way.

Police Station 2st Floor (Pt 6)

55. Go back out to Balcony and head to Waiting Room. Ignore Licker on the way.

Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS
b. JAGUAR STONE
c. SERPENT STONE
d. EAGLE STONE
e. Two 3xGs

56. Go Chief's Office. Use Stones and solve Painting Puzzle.
57. Go Elevator and down to Basement Dungeon. Take Acid Rounds. Climb down Ladder.
58. PLUG WILLIAM WITH 6 OR SO ACID ROUNDS!
59. Backtrack up the Ladder, and back to the Elevator and up for Sherry.
60. Retrace your way back down the Elevator and to the Ladder platform again. Activate the other Ladder. Climb up.

Sewer B1

61. In Sewer B1, take 2 Bs outside Control Room. Enter Control Room.

Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS
b. VALVE HANDLE

62. Take the Lift down. Hi Leon! :)

Sewer B2 (Pt 1)

63. Go Sewer. Grab the Wolf Medal and Flame Rounds.
64. Use Wolf Medal at Sewer Tunnel. Go to Water Pool. Use Valve Handle to lower bridge.
65. Cross bridge. Use Valve Handle again to raise bridge. Take 2 Gs and Flame Rounds.
66. Go Dumping Area (assuming there's no Alligator here if you killed it in Leon A). Climb Ladder.

Sewer B1 (Pt 2)

67. Cross bridge. Get Eagle Medal.

Sewer B2 (Pt 2)

68. Backtrack across bridge again through Dumping Area all the way back to Water Pool. Use Valve Handle to lower bridge again.
69. Cross bridge. Go Sewer Tunnel. Use Eagle Medal.
70. Follow corridor. Summon Tram.

Vacant Factory B1

71. Take W. Box Key. Go South Corridor, then East Corridor. Clear zombies with Grenade/Flame Rounds. Take 1 G and 1 B. Combine to make 3xG.
72. Go West Corridor. Ascend ladder.

Vacant Factory 1F

73. In the Control Room, take Flame Rounds and Acid Rounds.

Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS
b. Three 3xGs

74. Go out, use Lift. Head to Monitor Room. Take C. Panel Key.
75. Shoot Tyrant with Acid Rounds (4 shots should do the trick)! Loot Acid Rounds. Flame Rounds work too but cost about 6 shots or so.
76. Backtrack to Control Room. Use C. Panel Key. Activate Tram and board.
77. Go toilet. Take Flame Rounds.
78. SHOOT WILLIAM WITH FLAME ROUNDS (about 9 shots or so should get the job done)!

Laboratory B1 (Pt 1)

79. Access air duct. Go Pump Room Upper. Take 1 G.

Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS
b. One 3xG

80. Push box to Left Lift. Use Left Lift to Pump Room Lower.

Laboratory B2

81. Push box to destination. Then use Right Lift.

Laboratory B3

82. Kill Lickers with Acid Rounds. Flick switch.

Laboratory B1 (Pt 2)

83. Backtrack to Elevator. Go down.

Laboratory B4 (Pt 1)

84. Kill zombies with Grenade Rounds/Flame Rounds. Go Blue doorway (East Area).
85. Go Cold Room. Take Fuse Case. Make Main Fuse.
86. Turn on Power Generator.
87. Go Red doorway (West Area). Kill Poisonous Plants with Flame Rounds.
88. Climb ladder down outside. Ignore Poisonous Plant.

Laboratory B5

89. Go Monitor Room. Kill Lickers on the way with Acid Rounds. Take 3 Gs.

Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS
b. W. BOX KEY
c. One 3xG
d. One GB

90. Go Locker Room. Take 1 R outside. Combine to make RGB.
91. Inside Locker Room, use W. Box Key. Take 2 Grenade Rounds.
92. Go Experiment Room. Kill zombies with Grenade Rounds. Take P. Room Key.
93. Backtrack out all the way to upstairs Elevator. Bypass Licker and Poisonous Plants on the way.

Laboratory B1 (Pt 3)

94. Take Elevator down to Pump Room. Climb boxes. Use P. Room Key. Enter Power Room.

Laboratory B4 (Pt 2)

95. Take Elevator back up to Security Office. Take 1 Flame Round and 1 G.
96. Go Power Generator Room. Take Master Key at bridge.
97. Backtrack to Elevator again. Use Master Key.
98. Go to end of Train. Take Platform Key.

Equip *only*:
a. GRENADE LAUNCHER + ALL ROUNDS
b. PLATFORM KEY
c. Three RGBs

99. Unlock Platform Gate. Go stairs.
100. Grab Joint S and Joint N Plugs. Use them further up next door.
101. PUMP TYRANT WITH ACID ROUNDS! FINISH HIM OFF WITH ROCKET LAUNCHER!
102. Open Tunnel Gate! Kill zombies in the way with Grenade Rounds/Flame Rounds.
103. Start the Train. Go to back of Train.
104. SHOOT WILLIAM FOR THE LAST TIME WITH THE ROCKET LAUNCHER. FINISH HIM OFF WITH ACID AND/OR FLAME ROUNDS!

Congratulations!! & Your Reward

... if you did it right that is... :)


Sources:
1. "Claire Scenario 2 Speed Guide by JIrwin." GameFAQs, 30 January 1998, Web. 18 July 2021.
2. "Claire Scenario 2 Rank A Guide by MKim." GameFAQs, 26 March 2000, Web. 18 July 2021.
3. "Maps (Resident Evil 2)." Evil Resource, n.d., Web. 10 July 2021.
4. "Resident Evil 2 maps"." Resident Evil Wiki, n.d., Web. 10 July 2021.
5. "Unlockables in Resident Evil 2 (1998)." Resident Evil Wiki, n.d., Web. 10 July 2021.