Resident Evil 2 (Platinum Edition) / Claire B Scenario 2 No Save Speedrun for Unlimited Ammo Gatling & MAC11 |
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~ RESIDENT EVIL 2 ~
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Leon A Scenario 1 6 Saves Speedrun for Unlimited Ammo Rocket Launcher |
Claire B Scenario 2 No Save Speedrun for Unlimited Ammo Gatling & MAC11 |
Claire A Scenario 1 6 Saves Speedrun for Unlimited Ammo Rocket Launcher |
Leon B Scenario 2 No Save Speedrun for Unlimited Ammo Gatling & MAC11 |
This speedrun guide has been tweaked based partially off JIrwin's Claire Scenario 2 Speed Guide hosted on GameFAQs. The main goal of this guide is to help the reasonably experienced RE2 gamer get BOTH the coveted Unlimited Ammo Gatling Gun and MAC11 Sub Machine Gun in one sitting plus a bonus "A" Ranking under 2 hours with NO SAVES! This has been tested and retested with the changes to make sure it's viable (with decent room for error. e.g. zombie grabs and bites, wrong turns, forgetting to pause). Hence, being an advanced player to use this guide is not a prerequisite. KNOWING THE GAME IS! Obviously this is NOT for first-timers, and will assume that you have done a long playthrough of Leon B Scenario 2 at least once to get a feel and an idea of where things are. In short, if you are struggling to find where the items are, and/or you can't make heads or tails what the guide is referencing, then this guide is NOT for you... yet!
I have also taken the liberty to rename some rooms in the maps, and I have chosen NOT to bypass some creatures in the game (I don't like things in my way!). Feel free to bypass any at your leisure, but always remember the main goal of this guide - to help you get the two special weapons (NOT the best speedrun time!). Trying to bypass some dogs (and fail) or getting swarmed by zombies just to save some ammo and then dying is not worth it, unless you don't mind trying and retrying.Also, take note of the following conditions which MUST BE MET for this endeavour to succeed:
Basically, just follow the guide to the letter, and you'll be fine. Remember, the PAUSE KEY / F1 is your best friend as you will be making extensive use of it. Are you ready? Let's go.
G / = Green HerbB / = Blue HerbR / = Red Herb3xG = Triple Green MixRGB = Red Green Blue MixGB = Green Blue Mix
1. Get Cabin Key. Bypass/disable 1 zombie in the way. Access Cabin door.
2. Zig-zag through zombies. Climb stairs to Helicopter Wreck outside.
14. Go Balcony to the other end. Take Unicorn Medal. Go Emergency Ladder. Release ladder and climb down.
18. Onward to West Corridor. Take Hand Gun Bullets and 1 G.
19. Enter Reference Room. Take Lighter.
20. Go Conference Room. Kill both zombies outside.
21. Go Fireplace. Light up Painting. Take Red Jewel #1. Take Hand Gun Bullets. Go upstairs to Statues Corner.
26. Take 2 Gs outside Darkroom's Office. Combine to save space.
27. Go to Evidence Room. Take C4 and Bow Gun Bolts.
28. Go West Office. Kill zombies with Bow Gun. Take 1 G. Combine to make 3xG.
29. Take Detonator and Hand Gun Bullets. Combine Detonator + C4.
30. Go up Emergency Ladder, then Waiting Room.
32. Go Art Room. Kill Licker with Bow Gun. Use the Red Jewels and take Blue Stone. Exit.
33. Use Bomb & Detonator by helicopter wreck.
34. Go Chief's Office. Onward to Private Collections. Take Hand Gun Bullets.
35. Go back to Chief's Office. Take Heart Key.
36. Go Emergency Stairwell and descend.
40. As Sherry: Solve puzzle, grab Club Key and go back to original position.
48. Backtrack to Lobby and then Interrogation Room. Take Eagle Stone.
49. Go Press Room. Light up 12, 13, 11. Ignore Tyrant. Take Cogwheel. Get out.
50. Head to Main Hall. Ignore Tyrant on the way. Go Reception Room.
DITCH LIGHTER and CLUB KEY!
51. Go Emergency Ladder. Ascend. Ignore Licker. Go Library.
56. Go Chief's Office. Use Stones and solve Painting Puzzle.
57. Go Elevator and down to Basement Dungeon. Take Acid Rounds. Climb down Ladder.
58. PLUG WILLIAM WITH 6 OR SO ACID ROUNDS!
59. Backtrack up the Ladder, and back to the Elevator and up for Sherry.
60. Retrace your way back down the Elevator and to the Ladder platform again. Activate the other Ladder. Climb up.
62. Take the Lift down. Hi Leon! :)
74. Go out, use Lift. Head to Monitor Room. Take C. Panel Key.
75. Shoot Tyrant with Acid Rounds (4 shots should do the trick)! Loot Acid Rounds. Flame Rounds work too but cost about 6 shots or so.
76. Backtrack to Control Room. Use C. Panel Key. Activate Tram and board.
77. Go toilet. Take Flame Rounds.
78. SHOOT WILLIAM WITH FLAME ROUNDS (about 9 shots or so should get the job done)!
80. Push box to Left Lift. Use Left Lift to Pump Room Lower.
90. Go Locker Room. Take 1 R outside. Combine to make RGB.
91. Inside Locker Room, use W. Box Key. Take 2 Grenade Rounds.
92. Go Experiment Room. Kill zombies with Grenade Rounds. Take P. Room Key.
93. Backtrack out all the way to upstairs Elevator. Bypass Licker and Poisonous Plants on the way.
99. Unlock Platform Gate. Go stairs.
100. Grab Joint S and Joint N Plugs. Use them further up next door.
101. PUMP TYRANT WITH ACID ROUNDS! FINISH HIM OFF WITH ROCKET LAUNCHER!
102. Open Tunnel Gate! Kill zombies in the way with Grenade Rounds/Flame Rounds.
103. Start the Train. Go to back of Train.
104. SHOOT WILLIAM FOR THE LAST TIME WITH THE ROCKET LAUNCHER. FINISH HIM OFF WITH ACID AND/OR FLAME ROUNDS!
... if you did it right that is... :)
Sources:
1. "Claire Scenario 2 Speed Guide by JIrwin." GameFAQs, 30 January 1998, Web. 18 July 2021.
2. "Claire Scenario 2 Rank A Guide by MKim." GameFAQs, 26 March 2000, Web. 18 July 2021.
3. "Maps (Resident Evil 2)." Evil Resource, n.d., Web. 10 July 2021.
4. "Resident Evil 2 maps"." Resident Evil Wiki, n.d., Web. 10 July 2021.
5. "Unlockables in Resident Evil 2 (1998)." Resident Evil Wiki, n.d., Web. 10 July 2021.