Resident Evil 2 (Platinum Edition) / Leon A Scenario 1 Six Saves Speedrun for Unlimited Ammo Rocket Launcher |
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~ RESIDENT EVIL 2 ~
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Leon A Scenario 1 6 Saves Speedrun for Unlimited Ammo Rocket Launcher |
Claire B Scenario 2 No Save Speedrun for Unlimited Ammo Gatling & MAC11 |
Claire A Scenario 1 6 Saves Speedrun for Unlimited Ammo Rocket Launcher |
Leon B Scenario 2 No Save Speedrun for Unlimited Ammo Gatling & MAC11 |
This speedrun guide has been tweaked based partially off JIrwin's Leon: Scenario 1 Speed Guide hosted on GameFAQs. The main goal of this guide is to help the reasonably experienced RE2 gamer get the coveted Unlimited Ammo Rocket Launcher plus a bonus "A" Ranking under 2 hours with a maximum of 6 Saves! This has been tested and retested with the changes to make sure it's viable (with decent room for error. e.g. zombie grabs and bites, wrong turns, forgetting to pause). Hence, being an advanced player to use this guide is not a prerequisite. KNOWING THE GAME IS! Obviously this is NOT for first-timers, and will assume that you have done a long playthrough of Leon A Scenario 1 at least once to get a feel and an idea of where things are. In short, if you are struggling to find where the items are, and/or you can't make heads or tails what the guide is referencing, then this guide is NOT for you... yet!
I have also taken the liberty to rename some rooms in the maps, and I have chosen NOT to bypass some creatures in the game (I don't like things in my way!). Feel free to bypass any at your leisure, but always remember the main goal of this guide - to help you get the Rocket Launcher (NOT the best speedrun time!). Trying to bypass some dogs (and fail) or getting swarmed by zombies just to save some ammo and then dying is not worth it, unless you don't mind reloading a saved game.Also, take note of the following conditions which MUST BE MET for this endeavour to succeed:
Basically, just follow the guide to the letter, and you'll be fine. Remember, the PAUSE KEY / F1 is your best friend as you will be making extensive use of it. Are you ready? Let's go.
G / = Green HerbB / = Blue HerbR / = Red Herb3xG = Triple Green MixRGB = Red Green Blue MixGB = Green Blue Mix
1. Navigate area to Police Station. Take *ALL* Hand Gun Bullets if possible.
2. Take 1 G at planter.
15. Go Main Hall. Use Unicorn Medal. Take Spade Key.
16. Go Reference Room. Take Square Crank.
17. Go back upstairs to S.T.A.R.S. Office corridor. Use Spade Key around corner.
22. Go past Crow Corridor to the Roof. Ignore zombies and crows.
23. Go down stairwell. Avoid/Kill zombies. Go to Shed. Take Valve Handle and Hand Gun Bullets.
24. Go back up stairwell. Use Valve Handle. Take Hand Gun Bullets from cockpit.
25. Back to Crow Corridor. Take 1 G. Ignore crows again. Quick grab Hand Gun Bullets from corpse. Kill zombies along the way.
26. Go Art Room. Use Red Jewels. Take Shotgun Shells, King Plug and Diamond Key.
27. Go back to Waiting Room. Take Small Key.
28. Go Library. Kill zombies in the way. Exit Library South Door.
29. Use Small Key. Take Hand Gun Parts. Upgrade Hand Gun. Take 1 R.
30. Go S.T.A.R.S. Office corridor past Statues Corner and down the stairs.
34. Go to East Office. Avoid zombies in Lobby Corridor on the way.
35. Avoid/Kill zombies in East Office. Take Shotgun Shells (2236). Take 2 Gs.
36. From corpse in corridor, take Hand Gun Bullets.
37. Go outside. Take 2 Gs. Go back inside. Combine to make 3xG.
38. Go Basement. Take 2 Gs on the way. Combine to make another 3xG.
47. SAVE GAME!
61. SAVE GAME!
62. Go Septic Pool.
63. SHOOT BOSS with MAGNUM (about 7 shots or so should do it)! Ignore the little chomping bastards. :)
64. Use all the Plugs. Open door. Go Sewer B1.
66. Use Lift.
67. As Ada: Climb ladder. Cross bridge. Climb down another ladder.
79. SAVE GAME!
80. Go into Tram. Go toilet. Take Magnum Bullets.
81. Go to the front controls. Take C. Panel Key.
82. Exit train. Operate Activation Switch and re-board train.
83. SHOOT WILLIAM WITH MAGNUM! Once William gets away, DO NOT RELOAD YOUR MAGNUM YET!
85. SAVE GAME!
86. Go Blue doorway (East Area).
87. Go Cold Room. Take Fuse Case. Make Main Fuse.
88. Go Power Generator Room. Turn on power generator.
89. Go Red doorway (West Area). Kill Poisonous Plants with Shotgun.
90. Climb ladder down outside. Ignore Poisonous Plant.
92. Go Locker Room. Take 1 R outside. Combine to make RGB.
93. Inside Locker Room, use W. Box Key. Take Magnum Parts (upgrade *only* when empty. You get a free full reload)!
94. Go Experiment Room. Kill zombies (empty your Magnum here if needed. Then upgrade away). Take Lab Card Key.
95. Go back to Monitor Room.
96. SAVE GAME!
97. Backtrack to upstairs.101. SAVE GAME FOR THE LAST TIME!
102. Backtrack and use MO Disk. Go through doors. Activate Platform Elevator.
103. SHOOT BOTH WILLIAM INCARNATIONS FOR THE LAST TIME!
104. Go Platform Elevator. Follow the corridor to the final cutscene.
... if you did it right that is... :)
Sources:
1. "Leon: Scenario 1 Speed Guide by JIrwin." GameFAQs, 29 January 1998, Web. 13 July 2021.
2. "Maps (Resident Evil 2)." Evil Resource, n.d., Web. 10 July 2021.
3. "Resident Evil 2 maps"." Resident Evil Wiki, n.d., Web. 10 July 2021.
4. "Unlockables in Resident Evil 2 (1998)." Resident Evil Wiki, n.d., Web. 10 July 2021.